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Old Jul 04, 2006, 11:56 PM // 23:56   #1
Ascalonian Squire
 
Join Date: Mar 2006
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Default Boon condtion and hex eater

Hi everyone, i made this build for a specific team that usualy play AvA with (its a bunch of guildies but we always seem to have 2 monks). This build focuses on making the other monk's job easier by removing conditions and hexes, there are alot of those flying around and it is important to get them out of the ASAP.

Set your attributes the same as a boon prot build (thats what i usualy play so thats what ive kinda designed this build around).

Hex removal:
Holy viel
Reverse hex
Revealed hex (helps with eManagement and is fun to throw a hex back at the enemy once in a while )

Condition Removal:
Purge Conditionjs
Mend ailment

Other
Signet of Devotion (just a small healing spell to actualy heal someone, could be replaced with a rez spell if you must but they are more or less useless in AvA but not completly)
Energy Tap/Mantra of Recall (the eManagement spell, i use Energy tap because i havent found MoR yet)
Divine boon (no monk should leave home without it )

I know this is quiet a specific build but i would like you thoughts please

Istari
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Old Jul 05, 2006, 05:33 AM // 05:33   #2
Frost Gate Guardian
 
Kuja's Avatar
 
Join Date: May 2005
Location: MA
Guild: Kame
Profession: Mo/W
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In a 4 man you need efficiency rather than an 'aid' to another monk, in larger parties it might make sense, but id say it would make more sense to have a capable player of any other class and go partial/self heal rather than having a half way build.

your build is nearly what a boonprot build is anyway, but my main point is your principle is helping the real monk where my point is just play a complete role rather than a helper role in such a small 4 man party

as a side not energy tap isnt that great with 3 second cast time, id recommend or insist e-drain/moR.

Last edited by Kuja; Jul 05, 2006 at 05:41 AM // 05:41..
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